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Cards

All card data on this page is sourced from the Spire Codex API, using the English /api/cards endpoint.

Summary

  • Total cards: 576
  • By color: Ironclad: 87, Silent: 88, Defect: 88, Necrobinder: 88, Regent: 88, Colorless: 64, Event: 27, Token: 14, Quest: 3, Curse: 18, Status: 11
  • By type: Attack: 196, Skill: 232, Power: 112, Status: 15, Curse: 18
  • By rarity: Basic: 19, Common: 100, Uncommon: 219, Rare: 155, Ancient: 18, Curse: 18

Quick Index

Ironclad

Image Card Cost Type Rarity Effect Upgrade
Strike Strike 1 Attack Basic Deal 6 damage. Deal 9 damage.
Bash Bash 2 Attack Basic Deal 8 damage. Apply 2 Vulnerable. Deal 10 damage. Apply 3 Vulnerable.
Defend Defend 1 Skill Basic Gain 5 Block. Gain 8 Block.
Anger Anger 0 Attack Common Deal 6 damage. Add a copy of this card into your Discard Pile. Deal 8 damage. Add a copy of this card into your Discard Pile.
Body Slam Body Slam 1 Attack Common Deal damage equal to your Block. -
Breakthrough Breakthrough 1 Attack Common Lose 1 HP. Deal 9 damage to ALL enemies. Lose 1 HP. Deal 13 damage to ALL enemies.
Cinder Cinder 2 Attack Common Deal 18 damage. Exhaust 1 card at random. Deal 24 damage. Exhaust 1 card at random.
Headbutt Headbutt 1 Attack Common Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile. Deal 12 damage. Put a card from your Discard Pile on top of your Draw Pile.
Iron Wave Iron Wave 1 Attack Common Gain 5 Block. Deal 5 damage. Gain 7 Block. Deal 7 damage.
Molten Fist Molten Fist 1 Attack Common Deal 10 damage. Double the enemy's Vulnerable. Deal 14 damage. Double the enemy's Vulnerable.
Perfected Strike Perfected Strike 2 Attack Common Deal 6 damage. Deals 2 additional damage for ALL your cards containing "Strike". Deal 6 damage. Deals 3 additional damage for ALL your cards containing "Strike".
Pommel Strike Pommel Strike 1 Attack Common Deal 9 damage. Draw 1 card. Deal 10 damage. Draw 2 cards.
Setup Strike Setup Strike 1 Attack Common Deal 7 damage. Gain 2 Strength this turn. Deal 9 damage. Gain 3 Strength this turn.
Sword Boomerang Sword Boomerang 1 Attack Common Deal 3 damage to a random enemy 3 times. Deal 3 damage to a random enemy 4 times.
Thunderclap Thunderclap 1 Attack Common Deal 4 damage and apply 1 Vulnerable to ALL enemies. Deal 7 damage and apply 1 Vulnerable to ALL enemies.
Twin Strike Twin Strike 1 Attack Common Deal 5 damage twice. Deal 7 damage twice.
Armaments Armaments 1 Skill Common Gain 5 Block. Upgrade a card in your Hand. Gain 5 Block. Upgrade ALL cards in your Hand.
Bloodletting Bloodletting 0 Skill Common Lose 3 HP. Gain 2 Energy. Lose 3 HP. Gain 3 Energy.
Blood Wall Blood Wall 2 Skill Common Lose 2 HP. Gain 16 Block. Lose 2 HP. Gain 20 Block.
Havoc Havoc 1 Skill Common Play the top card of your Draw Pile and Exhaust it. -
Shrug It Off Shrug It Off 1 Skill Common Gain 8 Block. Draw 1 card. Gain 11 Block. Draw 1 card.
Tremble Tremble 1 Skill Common Apply 3 Vulnerable. Apply 4 Vulnerable.
True Grit True Grit 1 Skill Common Gain 7 Block. Exhaust 1 card at random. Gain 9 Block. Exhaust 1 card.
Ashen Strike Ashen Strike 1 Attack Uncommon Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile. Deal 6 damage. Deals 4 additional damage for each card in your Exhaust Pile.
Bludgeon Bludgeon 3 Attack Uncommon Deal 32 damage. Deal 42 damage.
Bully Bully 0 Attack Uncommon Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy. Deal 4 damage. Deals 3 additional damage for each Vulnerable on the enemy.
Dismantle Dismantle 1 Attack Uncommon Deal 8 damage. If the enemy is Vulnerable, hits twice. Deal 10 damage. If the enemy is Vulnerable, hits twice.
Fight Me! Fight Me! 2 Attack Uncommon Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength. Deal 6 damage twice. Gain 4 Strength. The enemy gains 1 Strength.
Hemokinesis Hemokinesis 1 Attack Uncommon Lose 2 HP. Deal 15 damage. Lose 2 HP. Deal 20 damage.
Howl from Beyond Howl from Beyond 3 Attack Uncommon Deal 16 damage to ALL enemies. At the start of your turn, if this is in your Exhaust Pile, play it. Deal 21 damage to ALL enemies. At the start of your turn, if this is in your Exhaust Pile, play it.
Pillage Pillage 1 Attack Uncommon Deal 6 damage. Draw cards until you draw a non-Attack card. Deal 9 damage. Draw cards until you draw a non-Attack card.
Rampage Rampage 1 Attack Uncommon Deal 9 damage. Increase this card's damage by 5 this combat. Deal 9 damage. Increase this card's damage by 9 this combat.
Spite Spite 0 Attack Uncommon Deal 5 damage. If you lost HP this turn, hits 2 times. Deal 5 damage. If you lost HP this turn, hits 3 times.
Stomp Stomp 3 Attack Uncommon Deal 12 damage to ALL enemies. Costs 1 less 1 Energy for each Attack played this turn. Deal 15 damage to ALL enemies. Costs 1 less 1 Energy for each Attack played this turn.
Unrelenting Unrelenting 2 Attack Uncommon Deal 12 damage. The next Attack you play costs 0 1 Energy. Deal 18 damage. The next Attack you play costs 0 1 Energy.
Uppercut Uppercut 2 Attack Uncommon Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable. Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.
Whirlwind Whirlwind X Attack Uncommon Deal 5 damage to ALL enemies X times. Deal 8 damage to ALL enemies X times.
Battle Trance Battle Trance 0 Skill Uncommon Draw 3 cards. You cannot draw additional cards this turn. Draw 4 cards. You cannot draw additional cards this turn.
Burning Pact Burning Pact 1 Skill Uncommon Exhaust 1 card. Draw 2 cards. Exhaust 1 card. Draw 3 cards.
Colossus Colossus 1 Skill Uncommon Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn. Gain 8 Block. You receive 50% less damage from Vulnerable enemies this turn.
Demonic Shield Demonic Shield 0 Skill Uncommon Lose 1 HP. Give another player Block equal to your Block. -
Dominate Dominate 1 Skill Uncommon Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Apply 2 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy.
Evil Eye Evil Eye 1 Skill Uncommon Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn. Gain 11 Block. Gain another 11 Block if you have Exhausted a card this turn.
Expect a Fight Expect a Fight 2 Skill Uncommon Gain 1 Energy for each Attack in your Hand. You cannot gain additional 1 Energy this turn. -
Flame Barrier Flame Barrier 2 Skill Uncommon Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back. Gain 16 Block. Whenever you are attacked this turn, deal 6 damage back.
Forgotten Ritual Forgotten Ritual 1 Skill Uncommon If you Exhausted a card this turn, gain 3 Energy. If you Exhausted a card this turn, gain 4 Energy.
Infernal Blade Infernal Blade 1 Skill Uncommon Add a random Attack into your Hand. It's free to play this turn. -
Rage Rage 0 Skill Uncommon Whenever you play an Attack this turn, gain 3 Block. Whenever you play an Attack this turn, gain 5 Block.
Second Wind Second Wind 1 Skill Uncommon Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted. Exhaust all non-Attack cards in your Hand. Gain 7 Block for each card Exhausted.
Taunt Taunt 1 Skill Uncommon Gain 7 Block. Apply 1 Vulnerable. Gain 8 Block. Apply 2 Vulnerable.
Drum of Battle Drum of Battle 0 Power Uncommon Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile. Draw 3 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
Feel No Pain Feel No Pain 1 Power Uncommon Whenever a card is Exhausted, gain 3 Block. Whenever a card is Exhausted, gain 4 Block.
Inferno Inferno 1 Power Uncommon At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies. At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 9 damage to ALL enemies.
Inflame Inflame 1 Power Uncommon Gain 2 Strength. Gain 3 Strength.
Juggling Juggling 1 Power Uncommon Add a copy of the third Attack you play each turn into your Hand. -
Rupture Rupture 1 Power Uncommon Whenever you lose HP on your turn, gain 1 Strength. Whenever you lose HP on your turn, gain 2 Strength.
Stampede Stampede 2 Power Uncommon At the end of your turn, 1 random Attack in your Hand is played against a random enemy. -
Stone Armor Stone Armor 1 Power Uncommon Gain 4 Plating. Gain 6 Plating.
Vicious Vicious 1 Power Uncommon Whenever you apply Vulnerable, draw 1 card. Whenever you apply Vulnerable, draw 2 cards.
Conflagration Conflagration 1 Attack Rare Deal 8 damage to ALL enemies. Deals 2 additional damage for each other Attack you've played this turn. Deal 8 damage to ALL enemies. Deals 3 additional damage for each other Attack you've played this turn.
Feed Feed 1 Attack Rare Deal 10 damage. If Fatal, raise your Max HP by 3. Deal 12 damage. If Fatal, raise your Max HP by 4.
Fiend Fire Fiend Fire 2 Attack Rare Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust your Hand. Deal 10 damage for each card Exhausted.
Mangle Mangle 3 Attack Rare Deal 15 damage. Enemy loses 10 Strength this turn. Deal 20 damage. Enemy loses 15 Strength this turn.
Pact's End Pact's End 0 Attack Rare Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies. Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 23 damage to ALL enemies.
Tear Asunder Tear Asunder 2 Attack Rare Deal 5 damage. Hits an additional time for each time you lost HP this combat. Deal 7 damage. Hits an additional time for each time you lost HP this combat.
Thrash Thrash 1 Attack Rare Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card. Deal 6 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.
Brand Brand 0 Skill Rare Lose 1 HP. Exhaust 1 card. Gain 1 Strength. Lose 1 HP. Exhaust 1 card. Gain 2 Strength.
Cascade Cascade X Skill Rare Play the top X cards of your Draw Pile. Play the top X+1 cards of your Draw Pile.
Impervious Impervious 2 Skill Rare Gain 30 Block. Gain 40 Block.
Not Yet Not Yet 2 Skill Rare Heal 10 HP. Heal 13 HP.
Offering Offering 0 Skill Rare Lose 6 HP. Gain 2 Energy. Draw 3 cards. Lose 6 HP. Gain 2 Energy. Draw 5 cards.
One-Two Punch One-Two Punch 1 Skill Rare This turn, your next Attack is played an extra time. This turn, your next 2 Attacks are played an extra time.
Primal Force Primal Force 0 Skill Rare Transform all Attacks in your Hand into Giant Rock. Transform all Attacks in your Hand into Giant Rock+.
Stoke Stoke 1 Skill Rare Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted. Exhaust your Hand. Add 1 random Upgraded card into your Hand for each card Exhausted.
Aggression Aggression 1 Power Rare At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. -
Barricade Barricade 3 Power Rare Block is not removed at the start of your turn. -
Crimson Mantle Crimson Mantle 1 Power Rare At the start of your turn, lose 1 HP and gain 8 Block. At the start of your turn, lose 1 HP and gain 10 Block.
Cruelty Cruelty 1 Power Rare Vulnerable enemies take an additional 25% damage. Vulnerable enemies take an additional 50% damage.
Dark Embrace Dark Embrace 2 Power Rare Whenever a card is Exhausted, draw 1 card. -
Demon Form Demon Form 3 Power Rare At the start of your turn, gain 2 Strength. At the start of your turn, gain 3 Strength.
Hellraiser Hellraiser 2 Power Rare Whenever you draw a card containing "Strike", it is played against a random enemy. -
Juggernaut Juggernaut 2 Power Rare Whenever you gain Block, deal 5 damage to a random enemy. Whenever you gain Block, deal 7 damage to a random enemy.
Pyre Pyre 2 Power Rare Gain 1 Energy at the start of each turn. Gain 2 Energy at the start of each turn.
Tank Tank 1 Power Rare Take double damage from enemies. Allies take half damage from enemies. -
Unmovable Unmovable 2 Power Rare The first time you gain Block from a card each turn, double the amount gained. -
Break Break 1 Attack Ancient Deal 20 damage. Apply 5 Vulnerable. Deal 30 damage. Apply 7 Vulnerable.
Corruption Corruption 3 Power Ancient Skills cost 0 1 Energy. Whenever you play a Skill, Exhaust it. -

Silent

Image Card Cost Type Rarity Effect Upgrade
Neutralize Neutralize 0 Attack Basic Deal 3 damage. Apply 1 Weak. Deal 4 damage. Apply 2 Weak.
Strike Strike 1 Attack Basic Deal 6 damage. Deal 9 damage.
Defend Defend 1 Skill Basic Gain 5 Block. Gain 8 Block.
Survivor Survivor 1 Skill Basic Gain 8 Block. Discard 1 card. Gain 11 Block. Discard 1 card.
Dagger Spray Dagger Spray 1 Attack Common Deal 4 damage to ALL enemies twice. Deal 6 damage to ALL enemies twice.
Dagger Throw Dagger Throw 1 Attack Common Deal 9 damage. Draw 1 card. Discard 1 card. Deal 12 damage. Draw 1 card. Discard 1 card.
Flick-Flack Flick-Flack 1 Attack Common Deal 6 damage to ALL enemies. Deal 8 damage to ALL enemies.
Follow Through Follow Through 1 Attack Common Deal 7 damage. If you have 5 or more other cards in your Hand, hits an additional time. Deal 9 damage. If you have 5 or more other cards in your Hand, hits an additional time.
Leading Strike Leading Strike 1 Attack Common Deal 3 damage. Add 2 Shivs into your Hand. Deal 6 damage. Add 2 Shivs into your Hand.
Poisoned Stab Poisoned Stab 1 Attack Common Deal 6 damage. Apply 3 Poison. Deal 8 damage. Apply 4 Poison.
Ricochet Ricochet 2 Attack Common Deal 3 damage to a random enemy 4 times. Deal 3 damage to a random enemy 5 times.
Slice Slice 0 Attack Common Deal 6 damage. Deal 9 damage.
Sucker Punch Sucker Punch 1 Attack Common Deal 8 damage. Apply 1 Weak. Deal 10 damage. Apply 2 Weak.
Anticipate Anticipate 0 Skill Common Gain 2 Dexterity this turn. Gain 3 Dexterity this turn.
Backflip Backflip 1 Skill Common Gain 5 Block. Draw 2 cards. Gain 8 Block. Draw 2 cards.
Blade Dance Blade Dance 1 Skill Common Add 3 Shivs into your Hand. Add 4 Shivs into your Hand.
Cloak and Dagger Cloak and Dagger 1 Skill Common Gain 6 Block. Add 1 Shiv into your Hand. Gain 6 Block. Add 2 Shivs into your Hand.
Deadly Poison Deadly Poison 1 Skill Common Apply 5 Poison. Apply 7 Poison.
Deflect Deflect 0 Skill Common Gain 4 Block. Gain 7 Block.
Dodge and Roll Dodge and Roll 1 Skill Common Gain 4 Block. Next turn, gain 4 Block. Gain 6 Block. Next turn, gain 6 Block.
Piercing Wail Piercing Wail 1 Skill Common ALL enemies lose 6 Strength this turn. ALL enemies lose 8 Strength this turn.
Prepared Prepared 0 Skill Common Draw 1 card. Discard 1 card. Draw 2 cards. Discard 2 cards.
Snakebite Snakebite 2 Skill Common Apply 7 Poison. Apply 10 Poison.
Untouchable Untouchable 2 Skill Common Gain 6 Block. Gain 8 Block.
Backstab Backstab 0 Attack Uncommon Deal 11 damage. Deal 15 damage.
Dash Dash 2 Attack Uncommon Gain 10 Block. Deal 10 damage. Gain 13 Block. Deal 13 damage.
Finisher Finisher 1 Attack Uncommon Deal 6 damage for each Attack already played this turn. Deal 8 damage for each Attack already played this turn.
Flechettes Flechettes 1 Attack Uncommon Deal 5 damage for each Skill in your Hand. Deal 7 damage for each Skill in your Hand.
Memento Mori Memento Mori 1 Attack Uncommon Deal 9 damage. Deals 4 additional damage for each card discarded this turn. Deal 9 damage. Deals 5 additional damage for each card discarded this turn.
Pinpoint Pinpoint 3 Attack Uncommon Deal 15 damage. Costs 1 less 1 Energy for each Skill played this turn. Deal 19 damage. Costs 1 less 1 Energy for each Skill played this turn.
Pounce Pounce 2 Attack Uncommon Deal 12 damage. The next Skill you play costs 0 1 Energy. Deal 18 damage. The next Skill you play costs 0 1 Energy.
Precise Cut Precise Cut 0 Attack Uncommon Deal 13 damage. Deals 2 less damage for each other card in your Hand. -
Predator Predator 2 Attack Uncommon Deal 15 damage. Next turn, draw 2 cards. Deal 20 damage. Next turn, draw 2 cards.
Skewer Skewer X Attack Uncommon Deal 8 damage X times. Deal 11 damage X times.
Strangle Strangle 1 Attack Uncommon Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP. Deal 10 damage. Whenever you play a card this turn, the enemy loses 3 HP.
Acrobatics Acrobatics 1 Skill Uncommon Draw 3 cards. Discard 1 card. Draw 4 cards. Discard 1 card.
Blur Blur 1 Skill Uncommon Gain 5 Block. Block is not removed at the start of your next turn. Gain 8 Block. Block is not removed at the start of your next turn.
Bouncing Flask Bouncing Flask 2 Skill Uncommon Apply 3 Poison to a random enemy 3 times. Apply 3 Poison to a random enemy 4 times.
Bubble Bubble Bubble Bubble 1 Skill Uncommon If the enemy has Poison, apply 9 Poison. If the enemy has Poison, apply 12 Poison.
Calculated Gamble Calculated Gamble 0 Skill Uncommon Discard your Hand, then draw that many cards. -
Escape Plan Escape Plan 0 Skill Uncommon Draw 1 card. If you draw a Skill, gain 3 Block. Draw 1 card. If you draw a Skill, gain 5 Block.
Expertise Expertise 1 Skill Uncommon Draw cards until you have 6 in your Hand. Draw cards until you have 7 in your Hand.
Expose Expose 0 Skill Uncommon Remove all Artifact and Block from the enemy. Apply 2 Vulnerable. Remove all Artifact and Block from the enemy. Apply 3 Vulnerable.
Flanking Flanking 2 Skill Uncommon The enemy takes double attack damage from other players this turn. -
Hand Trick Hand Trick 1 Skill Uncommon Gain 7 Block. Add Sly to a Skill in your Hand this turn. Gain 10 Block. Add Sly to a Skill in your Hand this turn.
Haze Haze 3 Skill Uncommon Apply 4 Poison to ALL enemies. Apply 6 Poison to ALL enemies.
Hidden Daggers Hidden Daggers 0 Skill Uncommon Discard 2 cards. Add 2 Shivs into your Hand. Discard 2 cards. Add 2 Shivs+ into your Hand.
Leg Sweep Leg Sweep 2 Skill Uncommon Apply 2 Weak. Gain 11 Block. Apply 3 Weak. Gain 14 Block.
Mirage Mirage 1 Skill Uncommon Gain Block equal to Poison on ALL enemies. -
Reflex Reflex 3 Skill Uncommon Draw 2 cards. Draw 3 cards.
Tactician Tactician 3 Skill Uncommon Gain 1 Energy. Gain 2 Energy.
Up My Sleeve Up My Sleeve 2 Skill Uncommon Add 3 Shivs into your Hand. Reduce this card's cost by 1. Add 4 Shivs into your Hand. Reduce this card's cost by 1.
Accuracy Accuracy 1 Power Uncommon Shivs deal 4 additional damage. Shivs deal 6 additional damage.
Footwork Footwork 1 Power Uncommon Gain 2 Dexterity. Gain 3 Dexterity.
Infinite Blades Infinite Blades 1 Power Uncommon At the start of your turn, add 1 Shiv into your Hand. -
Noxious Fumes Noxious Fumes 1 Power Uncommon At the start of your turn, apply 2 Poison to ALL enemies. At the start of your turn, apply 3 Poison to ALL enemies.
Outbreak Outbreak 1 Power Uncommon Every 3 times you apply Poison, deal 11 damage to ALL enemies. Every 3 times you apply Poison, deal 15 damage to ALL enemies.
Phantom Blades Phantom Blades 1 Power Uncommon Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage. Shivs gain Retain. The first Shiv you play each turn deals 12 additional damage.
Speedster Speedster 2 Power Uncommon Whenever you draw a card during your turn, deal 2 damage to ALL enemies. -
Well-Laid Plans Well-Laid Plans 1 Power Uncommon At the end of your turn, Retain up to 1 card. At the end of your turn, Retain up to 2 cards.
Assassinate Assassinate 0 Attack Rare Deal 10 damage. Apply 1 Vulnerable. Deal 13 damage. Apply 2 Vulnerable.
Echoing Slash Echoing Slash 1 Attack Rare Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed. Deal 13 damage to ALL enemies. Repeat this effect for each enemy killed.
Grand Finale Grand Finale 0 Attack Rare Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies. Can only be played if there are no cards in your Draw Pile. Deal 75 damage to ALL enemies.
Murder Murder 3 Attack Rare Deal 1 damage. Deals 1 additional damage for each card drawn this combat. -
The Hunt The Hunt 1 Attack Rare Deal 10 damage. If Fatal, gain an additional card reward. Deal 15 damage. If Fatal, gain an additional card reward.
Adrenaline Adrenaline 0 Skill Rare Gain 1 Energy. Draw 2 cards. Gain 2 Energy. Draw 2 cards.
Blade of Ink Blade of Ink 1 Skill Rare Add 2 Inky Shivs into your Hand. Add 3 Inky Shivs into your Hand.
Bullet Time Bullet Time 3 Skill Rare You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn. -
Burst Burst 1 Skill Rare This turn, your next Skill is played an extra time. This turn, your next 2 Skills are played an extra time.
Corrosive Wave Corrosive Wave 1 Skill Rare Whenever you draw a card this turn, apply 2 Poison to ALL enemies. Whenever you draw a card this turn, apply 3 Poison to ALL enemies.
Knife Trap Knife Trap 2 Skill Rare Play every Shiv in your Exhaust Pile on the enemy. Upgrade and play every Shiv in your Exhaust Pile on the enemy.
Malaise Malaise X Skill Rare Enemy loses X Strength. Apply X Weak. Enemy loses X+1 Strength. Apply X+1 Weak.
Nightmare Nightmare 3 Skill Rare Choose a card. Next turn, add 3 copies of that card into your Hand. -
Shadowmeld Shadowmeld 1 Skill Rare Double your Block gain this turn. -
Shadow Step Shadow Step 1 Skill Rare Discard your Hand. Next turn, Attacks deal double damage. -
Storm of Steel Storm of Steel 1 Skill Rare Discard your Hand. Add 1 Shiv into your Hand for each card discarded. Discard your Hand. Add 1 Shiv+ into your Hand for each card discarded.
Abrasive Abrasive 3 Power Rare Gain 1 Dexterity. Gain 4 Thorns. Gain 1 Dexterity. Gain 6 Thorns.
Accelerant Accelerant 1 Power Rare Poison is triggered 1 additional time. Poison is triggered 2 additional times.
Afterimage Afterimage 1 Power Rare Whenever you play a card, gain 1 Block. -
Envenom Envenom 2 Power Rare Whenever an Attack deals unblocked damage, apply 1 Poison. Whenever an Attack deals unblocked damage, apply 2 Poison.
Fan of Knives Fan of Knives 2 Power Rare Shivs now hit ALL enemies. Add 4 Shivs into your Hand. Shivs now hit ALL enemies. Add 5 Shivs into your Hand.
Master Planner Master Planner 2 Power Rare When you play a Skill, it gains Sly. -
Serpent Form Serpent Form 3 Power Rare Whenever you play a card, deal 4 damage to a random enemy. Whenever you play a card, deal 6 damage to a random enemy.
Sneaky Sneaky 2 Power Rare Whenever another player attacks an enemy, gain 1 Block. Whenever another player attacks an enemy, gain 2 Block.
Tools of the Trade Tools of the Trade 1 Power Rare At the start of your turn, draw 1 card and discard 1 card. -
Tracking Tracking 2 Power Rare Weak enemies take double damage from Attacks. -
Suppress Suppress 0 Attack Ancient Deal 11 damage. Apply 3 Weak. Deal 17 damage. Apply 5 Weak.
Wraith Form Wraith Form 3 Power Ancient Gain 2 Intangible. At the start of your turn, lose 1 Dexterity. Gain 3 Intangible. At the start of your turn, lose 1 Dexterity.

Defect

Image Card Cost Type Rarity Effect Upgrade
Strike Strike 1 Attack Basic Deal 6 damage. Deal 9 damage.
Defend Defend 1 Skill Basic Gain 5 Block. Gain 8 Block.
Dualcast Dualcast 1 Skill Basic Evoke your rightmost Orb twice. -
Zap Zap 1 Skill Basic Channel 1 Lightning. -
Ball Lightning Ball Lightning 1 Attack Common Deal 7 damage. Channel 1 Lightning. Deal 10 damage. Channel 1 Lightning.
Barrage Barrage 1 Attack Common Deal 5 damage for each Channeled Orb. Deal 7 damage for each Channeled Orb.
Beam Cell Beam Cell 0 Attack Common Deal 3 damage. Apply 1 Vulnerable. Deal 4 damage. Apply 2 Vulnerable.
Claw Claw 0 Attack Common Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat. Deal 4 damage. Increase the damage of ALL Claw cards by 3 this combat.
Cold Snap Cold Snap 1 Attack Common Deal 6 damage. Channel 1 Frost. Deal 9 damage. Channel 1 Frost.
Compile Driver Compile Driver 1 Attack Common Deal 7 damage. Draw 1 card for each unique Orb you have. Deal 10 damage. Draw 1 card for each unique Orb you have.
Focused Strike Focused Strike 1 Attack Common Deal 9 damage. Gain 1 Focus this turn. Deal 11 damage. Gain 2 Focus this turn.
Go for the Eyes Go for the Eyes 0 Attack Common Deal 3 damage. If the enemy intends to attack, apply 1 Weak. Deal 4 damage. If the enemy intends to attack, apply 2 Weak.
Gunk Up Gunk Up 1 Attack Common Deal 4 damage 3 times. Add a Slimed into your Discard Pile. Deal 5 damage 3 times. Add a Slimed into your Discard Pile.
Momentum Strike Momentum Strike 1 Attack Common Deal 10 damage. Reduce this card's cost to 0 1 Energy. Deal 13 damage. Reduce this card's cost to 0 1 Energy.
Sweeping Beam Sweeping Beam 1 Attack Common Deal 6 damage to ALL enemies. Draw 1 card. Deal 9 damage to ALL enemies. Draw 1 card.
Uproar Uproar 2 Attack Common Deal 5 damage twice. Play a random Attack from your Draw Pile. Deal 7 damage twice. Play a random Attack from your Draw Pile.
Boost Away Boost Away 0 Skill Common Gain 6 Block. Add a Dazed into your Discard Pile. Gain 9 Block. Add a Dazed into your Discard Pile.
Charge Battery Charge Battery 1 Skill Common Gain 7 Block. Next turn, gain 1 Energy. Gain 10 Block. Next turn, gain 1 Energy.
Coolheaded Coolheaded 1 Skill Common Channel 1 Frost. Draw 1 card. Channel 1 Frost. Draw 2 cards.
Hologram Hologram 1 Skill Common Gain 3 Block. Put a card from your Discard Pile into your Hand. Gain 5 Block. Put a card from your Discard Pile into your Hand.
Hotfix Hotfix 0 Skill Common Gain 2 Focus this turn. -
Leap Leap 1 Skill Common Gain 9 Block. Gain 12 Block.
Lightning Rod Lightning Rod 1 Skill Common Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning. Gain 7 Block. At the start of the next 2 turns, Channel 1 Lightning.
TURBO TURBO 0 Skill Common Gain 2 Energy. Add a Void into your Discard Pile. Gain 3 Energy. Add a Void into your Discard Pile.
FTL FTL 0 Attack Uncommon Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card. Deal 6 damage. If you have played fewer than 4 cards this turn, draw 1 card.
Null Null 2 Attack Uncommon Deal 10 damage. Apply 2 Weak. Channel 1 Dark. Deal 13 damage. Apply 3 Weak. Channel 1 Dark.
Refract Refract 3 Attack Uncommon Deal 9 damage twice. Channel 2 Glass. Deal 12 damage twice. Channel 2 Glass.
Rocket Punch Rocket Punch 2 Attack Uncommon Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost to 0 1 Energy until played. Deal 14 damage. Draw 2 cards. Whenever you create a Status, reduce this card's cost to 0 1 Energy until played.
Scrape Scrape 1 Attack Uncommon Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 1 Energy. Deal 10 damage. Draw 5 cards. Discard all cards drawn this way that do not cost 0 1 Energy.
Sunder Sunder 3 Attack Uncommon Deal 24 damage. If this kills an enemy, gain 3 Energy. Deal 32 damage. If this kills an enemy, gain 3 Energy.
Synthesis Synthesis 2 Attack Uncommon Deal 12 damage. The next Power you play costs 0 1 Energy. Deal 18 damage. The next Power you play costs 0 1 Energy.
Tesla Coil Tesla Coil 0 Attack Uncommon Deal 3 damage. Trigger all Lightning against the enemy. Deal 6 damage. Trigger all Lightning against the enemy.
Boot Sequence Boot Sequence 0 Skill Uncommon Gain 10 Block. Gain 13 Block.
Chaos Chaos 1 Skill Uncommon Channel 1 random Orb. Channel 2 random Orbs.
Chill Chill 0 Skill Uncommon Channel 1 Frost for each enemy. -
Compact Compact 1 Skill Uncommon Gain 6 Block. Transform all Status cards in your Hand into Fuel. Gain 7 Block. Transform all Status cards in your Hand into Fuel+.
Darkness Darkness 1 Skill Uncommon Channel 1 Dark. Trigger the passive ability of all Dark Orbs. Channel 1 Dark. Trigger the passive ability of all Dark Orbs twice.
Double Energy Double Energy 1 Skill Uncommon Double your Energy. -
Energy Surge Energy Surge 1 Skill Uncommon ALL players gain 2 Energy. ALL players gain 3 Energy.
Fight Through Fight Through 1 Skill Uncommon Gain 13 Block. Add 2 Wounds into your Discard Pile. Gain 17 Block. Add 2 Wounds into your Discard Pile.
Fusion Fusion 2 Skill Uncommon Channel 1 Plasma. -
Glacier Glacier 2 Skill Uncommon Gain 6 Block. Channel 2 Frost. Gain 9 Block. Channel 2 Frost.
Glasswork Glasswork 1 Skill Uncommon Gain 5 Block. Channel 1 Glass. Gain 8 Block. Channel 1 Glass.
Overclock Overclock 0 Skill Uncommon Draw 2 cards. Add a Burn into your Discard Pile. Draw 3 cards. Add a Burn into your Discard Pile.
Scavenge Scavenge 1 Skill Uncommon Exhaust a card. Next turn, gain 2 Energy. Exhaust a card. Next turn, gain 3 Energy.
Shadow Shield Shadow Shield 2 Skill Uncommon Gain 11 Block. Channel 1 Dark. Gain 15 Block. Channel 1 Dark.
Skim Skim 1 Skill Uncommon Draw 3 cards. Draw 4 cards.
Synchronize Synchronize 1 Skill Uncommon Gain 2 Focus this turn for each unique Orb you have. -
Tempest Tempest X Skill Uncommon Channel X Lightning. Channel X+1 Lightning.
White Noise White Noise 1 Skill Uncommon Add a random Power into your Hand. It's free to play this turn. -
Bulk Up Bulk Up 2 Power Uncommon Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity. Lose 1 Orb Slot. Gain 3 Strength. Gain 3 Dexterity.
Capacitor Capacitor 1 Power Uncommon Gain 2 Orb Slots. Gain 3 Orb Slots.
Feral Feral 2 Power Uncommon The first time you play a 01 Energy Attack each turn, return it to your Hand. -
Hailstorm Hailstorm 1 Power Uncommon At the end of your turn, if you have Frost, deal 6 damage to ALL enemies. At the end of your turn, if you have Frost, deal 8 damage to ALL enemies.
Iteration Iteration 1 Power Uncommon The first time you draw a Status each turn, draw 2 cards. The first time you draw a Status each turn, draw 3 cards.
Loop Loop 1 Power Uncommon At the start of your turn, trigger the passive ability of your rightmost Orb. At the start of your turn, trigger the passive ability of your rightmost Orb 2 times.
Smokestack Smokestack 1 Power Uncommon Whenever you create a Status, deal 5 damage to ALL enemies. Whenever you create a Status, deal 7 damage to ALL enemies.
Storm Storm 1 Power Uncommon Whenever you play a Power, Channel 1 Lightning. Whenever you play a Power, Channel 2 Lightning.
Subroutine Subroutine 1 Power Uncommon Whenever you play a Power, gain 1 Energy. -
Thunder Thunder 1 Power Uncommon Whenever you Evoke Lightning, deal 6 damage to each enemy hit. Whenever you Evoke Lightning, deal 8 damage to each enemy hit.
Adaptive Strike Adaptive Strike 2 Attack Rare Deal 18 damage. Add a 01 Energy copy of this card into your Discard Pile. Deal 23 damage. Add a 01 Energy copy of this card into your Discard Pile.
All for One All for One 2 Attack Rare Deal 10 damage. Put ALL 01 Energy cards from your Discard Pile into your Hand. Deal 14 damage. Put ALL 01 Energy cards from your Discard Pile into your Hand.
Flak Cannon Flak Cannon 2 Attack Rare Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted. Exhaust ALL your Status cards. Deal 11 damage to a random enemy for each card Exhausted.
Helix Drill Helix Drill 0 Attack Rare Deal 3 damage for each 1 Energy previously spent this turn. Deal 5 damage for each 1 Energy previously spent this turn.
Hyperbeam Hyperbeam 2 Attack Rare Deal 26 damage to ALL enemies. Lose 3 Focus. Deal 34 damage to ALL enemies. Lose 3 Focus.
Ice Lance Ice Lance 3 Attack Rare Deal 19 damage. Channel 3 Frost. Deal 24 damage. Channel 3 Frost.
Meteor Strike Meteor Strike 5 Attack Rare Deal 24 damage. Channel 3 Plasma. Deal 30 damage. Channel 3 Plasma.
Shatter Shatter 1 Attack Rare Deal 11 damage to ALL enemies. Evoke all of your Orbs. Deal 15 damage to ALL enemies. Evoke all of your Orbs.
Genetic Algorithm Genetic Algorithm 1 Skill Rare Gain 1 Block. Permanently increase this card's Block by 3. Gain 1 Block. Permanently increase this card's Block by 4.
Ignition Ignition 1 Skill Rare Another player Channels Plasma. -
Modded Modded 0 Skill Rare Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1. Gain 1 Orb Slot. Draw 2 cards. Increase this card's cost by 1.
Multi-Cast Multi-Cast X Skill Rare Evoke your rightmost Orb X times. Evoke your rightmost Orb X+1 times.
Rainbow Rainbow 2 Skill Rare Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. -
Reboot Reboot 0 Skill Rare Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Shuffle ALL your cards into your Draw Pile. Draw 6 cards.
Signal Boost Signal Boost 1 Skill Rare The next Power you play is played an additional time. -
Supercritical Supercritical 0 Skill Rare Gain 4 Energy. Gain 6 Energy.
Voltaic Voltaic 3 Skill Rare Channel Lightning equal to the Lightning already Channeled this combat. -
Buffer Buffer 2 Power Rare Prevent the next time you would lose HP. Prevent the next 2 times you would lose HP.
Consuming Shadow Consuming Shadow 2 Power Rare Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb. Channel 3 Dark. At the end of your turn, Evoke your leftmost Orb.
Coolant Coolant 1 Power Rare At the start of your turn, gain 2 Block for each unique Orb you have. At the start of your turn, gain 3 Block for each unique Orb you have.
Creative AI Creative AI 3 Power Rare At the start of your turn, add a random Power into your Hand. -
Defragment Defragment 1 Power Rare Gain 1 Focus. Gain 2 Focus.
Echo Form Echo Form 3 Power Rare The first card you play each turn is played an extra time. -
Machine Learning Machine Learning 1 Power Rare At the start of your turn, draw 1 additional card. -
Spinner Spinner 1 Power Rare At the start of your turn, Channel 1 Glass. Channel 1 Glass. At the start of your turn, Channel 1 Glass.
Trash to Treasure Trash to Treasure 1 Power Rare Whenever you create a Status, Channel 1 random Orb. -
Quadcast Quadcast 1 Skill Ancient Evoke your rightmost Orb 4 times. -
Biased Cognition Biased Cognition 1 Power Ancient Gain 4 Focus. At the start of your turn, lose 1 Focus. Gain 5 Focus. At the start of your turn, lose 1 Focus.

Necrobinder

Image Card Cost Type Rarity Effect Upgrade
Strike Strike 1 Attack Basic Deal 6 damage. Deal 9 damage.
Unleash Unleash 1 Attack Basic Osty deals 6 damage. Deals additional damage equal to Osty's current HP. -
Bodyguard Bodyguard 1 Skill Basic Summon 5. Summon 7.
Defend Defend 1 Skill Basic Gain 5 Block. Gain 8 Block.
Blight Strike Blight Strike 1 Attack Common Deal 8 damage. Apply Doom equal to damage dealt. Deal 10 damage. Apply Doom equal to damage dealt.
Defile Defile 1 Attack Common Deal 13 damage. Deal 17 damage.
Drain Power Drain Power 1 Attack Common Deal 10 damage. Upgrade 2 random cards in your Discard Pile. Deal 12 damage. Upgrade 3 random cards in your Discard Pile.
Fear Fear 1 Attack Common Deal 7 damage. Apply 1 Vulnerable. Deal 8 damage. Apply 2 Vulnerable.
Flatten Flatten 2 Attack Common Osty deals 12 damage. This card costs 0 1 Energy if Osty has attacked this turn. Osty deals 16 damage. This card costs 0 1 Energy if Osty has attacked this turn.
Graveblast Graveblast 1 Attack Common Deal 4 damage. Put a card from your Discard Pile into your Hand. Deal 6 damage. Put a card from your Discard Pile into your Hand.
Poke Poke 0 Attack Common Osty deals 6 damage. Osty deals 9 damage.
Reap Reap 3 Attack Common Deal 27 damage. Deal 33 damage.
Reave Reave 1 Attack Common Deal 9 damage. Add a Soul into your Draw Pile. Deal 11 damage. Add a Soul+ into your Draw Pile.
Sculpting Strike Sculpting Strike 1 Attack Common Deal 9 damage. Add Ethereal to a card in your Hand. Deal 12 damage. Add Ethereal to a card in your Hand.
Snap Snap 1 Attack Common Osty deals 7 damage. Add Retain to a card in your Hand. Osty deals 10 damage. Add Retain to a card in your Hand.
Sow Sow 1 Attack Common Deal 8 damage to ALL enemies. Deal 11 damage to ALL enemies.
Afterlife Afterlife 1 Skill Common Summon 6. Summon 9.
Defy Defy 1 Skill Common Gain 6 Block. Apply 1 Weak. Gain 9 Block. Apply 1 Weak.
Grave Warden Grave Warden 1 Skill Common Gain 8 Block. Add a Soul into your Draw Pile. Gain 11 Block. Add a Soul into your Draw Pile.
Invoke Invoke 1 Skill Common Next turn, Summon 2 and gain 2 Energy. Next turn, Summon 3 and gain 3 Energy.
Negative Pulse Negative Pulse 1 Skill Common Gain 5 Block. Apply 7 Doom to ALL enemies. Gain 6 Block. Apply 11 Doom to ALL enemies.
Pull Aggro Pull Aggro 2 Skill Common Summon 4. Gain 7 Block. Summon 5. Gain 9 Block.
Scourge Scourge 1 Skill Common Apply 13 Doom. Draw 1 card. Apply 16 Doom. Draw 2 cards.
Wisp Wisp 0 Skill Common Gain 1 Energy. -
Bone Shards Bone Shards 1 Attack Uncommon If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies. If Osty is alive, he deals 12 damage to ALL enemies and you gain 12 Block. Osty dies.
Bury Bury 4 Attack Uncommon Deal 52 damage. Deal 63 damage.
Death March Death March 1 Attack Uncommon Deal 8 damage. Deals 3 additional damage for each card drawn during your turn. Deal 8 damage. Deals 4 additional damage for each card drawn during your turn.
Debilitate Debilitate 1 Attack Uncommon Deal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns. Deal 12 damage. Vulnerable and Weak are twice as effective against the enemy for the next 4 turns.
Fetch Fetch 0 Attack Uncommon Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card. Osty deals 6 damage. If this is the first time this card has been played this turn, draw 1 card.
High Five High Five 2 Attack Uncommon Osty deals 11 damage and applies 2 Vulnerable to ALL enemies. Osty deals 13 damage and applies 3 Vulnerable to ALL enemies.
Pull from Below Pull from Below 1 Attack Uncommon Deal 5 damage for each Ethereal card played this combat. Deal 7 damage for each Ethereal card played this combat.
Rattle Rattle 1 Attack Uncommon Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn. Osty deals 9 damage. Hits an additional time for each other time he has attacked this turn.
Right Hand Hand Right Hand Hand 0 Attack Uncommon Osty deals 4 damage. Whenever you play a card that costs 2 Energy or more, return this to your Hand from the Discard Pile. Osty deals 6 damage. Whenever you play a card that costs 2 Energy or more, return this to your Hand from the Discard Pile.
Severance Severance 2 Attack Uncommon Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile. Deal 18 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile.
Sic 'Em Sic 'Em 1 Attack Uncommon Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2. Osty deals 6 damage. Whenever Osty hits this enemy this turn, Summon 3.
Veilpiercer Veilpiercer 1 Attack Uncommon Deal 10 damage. The next Ethereal card you play costs 0 1 Energy. Deal 13 damage. The next Ethereal card you play costs 0 1 Energy.
Borrowed Time Borrowed Time 1 Skill Uncommon Gain 4 Energy. Cards cost an additional 1 Energy this turn. Gain 6 Energy. Cards cost an additional 1 Energy this turn.
Capture Spirit Capture Spirit 1 Skill Uncommon Enemy loses 3 HP. Add 3 Souls into your Draw Pile. Enemy loses 4 HP. Add 4 Souls into your Draw Pile.
Cleanse Cleanse 1 Skill Uncommon Summon 3. Exhaust 1 card from your Draw Pile. Summon 5. Exhaust 1 card from your Draw Pile.
Deathbringer Deathbringer 2 Skill Uncommon Apply 21 Doom and 1 Weak to ALL enemies. Apply 26 Doom and 1 Weak to ALL enemies.
Death's Door Death's Door 1 Skill Uncommon Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times. Gain 7 Block. If you applied Doom this turn, gain Block 2 additional times.
Delay Delay 2 Skill Uncommon Gain 11 Block. Next turn, gain 1 Energy. Gain 13 Block. Next turn, gain 2 Energy.
Dirge Dirge X Skill Uncommon Summon 3 X times. Add X Souls into your Draw Pile. Summon 4 X times. Add X Souls+ into your Draw Pile.
Dredge Dredge 1 Skill Uncommon Put 3 cards from your Discard Pile into your Hand. -
Enfeebling Touch Enfeebling Touch 1 Skill Uncommon Enemy loses 8 Strength this turn. Enemy loses 11 Strength this turn.
Legion of Bone Legion of Bone 2 Skill Uncommon ALL players Summon 6. ALL players Summon 8.
Melancholy Melancholy 3 Skill Uncommon Gain 13 Block. Reduce this card's cost by 1 Energy whenever ANYONE dies. Gain 17 Block. Reduce this card's cost by 1 Energy whenever ANYONE dies.
No Escape No Escape 1 Skill Uncommon Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy. Apply 15 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Parse Parse 1 Skill Uncommon Draw 3 cards. Draw 4 cards.
Putrefy Putrefy 1 Skill Uncommon Apply 2 Weak. Apply 2 Vulnerable. Apply 3 Weak. Apply 3 Vulnerable.
Spur Spur 1 Skill Uncommon Summon 3. Osty heals 5 HP. Summon 5. Osty heals 7 HP.
Calcify Calcify 1 Power Uncommon Osty's attacks deal 4 additional damage. Osty's attacks deal 6 additional damage.
Countdown Countdown 1 Power Uncommon At the start of your turn, apply 6 Doom to a random enemy. At the start of your turn, apply 9 Doom to a random enemy.
Danse Macabre Danse Macabre 1 Power Uncommon Whenever you play a card that costs 2 Energy or more, gain 4 Block. Whenever you play a card that costs 2 Energy or more, gain 6 Block.
Friendship Friendship 1 Power Uncommon Lose 2 Strength. Gain 1 Energy at the start of each turn. Lose 1 Strength. Gain 1 Energy at the start of each turn.
Haunt Haunt 1 Power Uncommon Whenever you play a Soul, a random enemy loses 6 HP. Whenever you play a Soul, a random enemy loses 8 HP.
Lethality Lethality 1 Power Uncommon The first Attack each turn deals 50% additional damage. The first Attack each turn deals 75% additional damage.
Pagestorm Pagestorm 1 Power Uncommon Whenever you draw an Ethereal card, draw 1 card. -
Shroud Shroud 1 Power Uncommon Whenever you apply Doom, gain 2 Block. Whenever you apply Doom, gain 3 Block.
Sleight of Flesh Sleight of Flesh 2 Power Uncommon Whenever you apply a debuff to an enemy, they take 9 damage. Whenever you apply a debuff to an enemy, they take 13 damage.
Banshee's Cry Banshee's Cry 9 Attack Rare Deal 33 damage to ALL enemies. Costs 2 Energy less for each Ethereal card played this combat. -
Eradicate Eradicate X Attack Rare Deal 11 damage X times. Deal 14 damage X times.
Hang Hang 1 Attack Rare Deal 10 damage. Double the damage ALL Hang cards deal to this enemy. Deal 13 damage. Double the damage ALL Hang cards deal to this enemy.
Misery Misery 0 Attack Rare Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies. Deal 9 damage. Apply any debuffs on the enemy to ALL other enemies.
Soul Storm Soul Storm 1 Attack Rare Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile. Deal 9 damage. Deals 3 additional damage for each Soul in your Exhaust Pile.
Squeeze Squeeze 3 Attack Rare Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks. Osty deals 25 damage. Deals 6 additional damage for ALL your other Osty Attacks.
The Scythe The Scythe 2 Attack Rare Deal 13 damage. Permanently increase this card's damage by 3. Deal 13 damage. Permanently increase this card's damage by 4.
Time's Up Time's Up 2 Attack Rare Deal damage equal to the enemy's Doom. -
Eidolon Eidolon 2 Skill Rare Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible. -
End of Days End of Days 3 Skill Rare Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP. Apply 37 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.
Glimpse Beyond Glimpse Beyond 1 Skill Rare ALL players add 3 Souls into their Draw Pile. ALL players add 4 Souls into their Draw Pile.
Oblivion Oblivion 0 Skill Rare Whenever you play a card this turn, apply 3 Doom to the enemy. Whenever you play a card this turn, apply 4 Doom to the enemy.
Reanimate Reanimate 3 Skill Rare Summon 20. Summon 25.
Sacrifice Sacrifice 1 Skill Rare If Osty is alive, he dies and you gain Block equal to double his Max HP. -
Seance Seance 1 Skill Rare Transform a card in your Draw Pile into Soul. -
Shared Fate Shared Fate 0 Skill Rare Lose 2 Strength. Enemy loses 2 Strength. Lose 2 Strength. Enemy loses 3 Strength.
Transfigure Transfigure 1 Skill Rare Add Replay to a card in your Hand. It costs an extra 1 Energy. -
Undeath Undeath 0 Skill Rare Gain 7 Block. Add a copy of this card into your Discard Pile. Gain 9 Block. Add a copy of this card into your Discard Pile.
Call of the Void Call of the Void 1 Power Rare At the start of your turn, add 1 random card into your Hand. It gains Ethereal. -
Demesne Demesne 3 Power Rare At the start of your turn, gain 1 Energy and draw 1 additional card. -
Devour Life Devour Life 1 Power Rare Whenever you play a Soul, Summon 1. Whenever you play a Soul, Summon 2.
Necro Mastery Necro Mastery 2 Power Rare Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well. Summon 8. Whenever Osty loses HP, ALL enemies lose that much HP as well.
Neurosurge Neurosurge 0 Power Rare Gain 3 Energy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself. Gain 4 Energy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.
Reaper Form Reaper Form 3 Power Rare Whenever Attacks deal damage, they also apply that much Doom. -
Sentry Mode Sentry Mode 2 Power Rare At the start of your turn, add 1 Sweeping Gaze into your Hand. -
Spirit of Ash Spirit of Ash 1 Power Rare Whenever you play an Ethereal card, gain 4 Block. Whenever you play an Ethereal card, gain 5 Block.
Protector Protector 1 Attack Ancient Osty deals 10 damage. Deals additional damage equal to Osty's Max HP. -
Forbidden Grimoire Forbidden Grimoire 2 Power Ancient At the end of combat, you may remove a card from your Deck. -

Regent

Image Card Cost Type Rarity Effect Upgrade
Falling Star Falling Star 2 Star Attack Basic Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable. Deal 12 damage. Apply 1 Weak. Apply 1 Vulnerable.
Strike Strike 1 Attack Basic Deal 6 damage. Deal 9 damage.
Defend Defend 1 Skill Basic Gain 5 Block. Gain 8 Block.
Venerate Venerate 1 Skill Basic Gain 2 Star. Gain 3 Star.
Astral Pulse Astral Pulse 3 Star Attack Common Deal 14 damage to ALL enemies. Deal 18 damage to ALL enemies.
Celestial Might Celestial Might 2 Attack Common Deal 6 damage 3 times. Deal 6 damage 4 times.
Collision Course Collision Course 0 Attack Common Deal 11 damage. Add a Debris into your Hand. Deal 15 damage. Add a Debris into your Hand.
Crescent Spear Crescent Spear 1 Star Attack Common Deal 6 damage. Deals 2 additional damage for ALL your cards that have a 1 Star cost. Deal 6 damage. Deals 3 additional damage for ALL your cards that have a 1 Star cost.
Crush Under Crush Under 1 Attack Common Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn. Deal 8 damage to ALL enemies. All enemies lose 2 Strength this turn.
Guiding Star Guiding Star 2 Star Attack Common Deal 12 damage. Draw 2 cards. Deal 13 damage. Draw 3 cards.
Photon Cut Photon Cut 1 Attack Common Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile. Deal 13 damage. Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile.
Solar Strike Solar Strike 1 Attack Common Deal 9 damage. Gain 1 Star. Deal 10 damage. Gain 2 Star.
Wrought in War Wrought in War 1 Attack Common Deal 7 damage. Forge 7. Deal 9 damage. Forge 9.
BEGONE! BEGONE! 1 Skill Common Choose a card in your Hand to Transform into Minion Strike. Choose a card in your Hand to Transform into Minion Strike+.
Cloak of Stars Cloak of Stars 1 Star Skill Common Gain 7 Block. Gain 10 Block.
Cosmic Indifference Cosmic Indifference 1 Skill Common Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile. Gain 9 Block. Put a card from your Discard Pile on top of your Draw Pile.
Gather Light Gather Light 1 Skill Common Gain 8 Block. Gain 1 Star. Gain 11 Block. Gain 1 Star.
Glitterstream Glitterstream 2 Skill Common Gain 11 Block. Next turn, gain 5 Block. Gain 13 Block. Next turn, gain 7 Block.
Glow Glow 1 Skill Common Gain 1 Star. Draw 1 card. Next turn, draw 1 card. Gain 2 Star. Draw 1 card. Next turn, draw 1 card.
Hidden Cache Hidden Cache 1 Skill Common Gain 1 Star. Next turn, gain 3 Star. Gain 1 Star. Next turn, gain 4 Star.
Know Thy Place Know Thy Place 0 Skill Common Apply 1 Weak. Apply 1 Vulnerable. -
Patter Patter 1 Skill Common Gain 9 Block. Gain 2 Vigor. Gain 11 Block. Gain 3 Vigor.
Refine Blade Refine Blade 1 Skill Common Forge 9. Next turn, gain 1 Energy. Forge 13. Next turn, gain 1 Energy.
Spoils of Battle Spoils of Battle 1 Skill Common Forge 5. Draw 2 cards. Forge 8. Draw 2 cards.
Devastate Devastate 4 Star Attack Uncommon Deal 30 damage. Deal 40 damage.
Gamma Blast Gamma Blast 3 Star Attack Uncommon Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable. Deal 18 damage. Apply 2 Weak. Apply 2 Vulnerable.
Hegemony Hegemony 2 Attack Uncommon Deal 15 damage. Next turn, gain 2 Energy. Deal 18 damage. Next turn, gain 3 Energy.
Kingly Kick Kingly Kick 4 Attack Uncommon Deal 27 damage. Whenever you draw this card, reduce its cost by 1. Deal 35 damage. Whenever you draw this card, reduce its cost by 1.
Kingly Punch Kingly Punch 1 Attack Uncommon Deal 8 damage. Whenever you draw this card, increase its damage by 4 this combat. Deal 10 damage. Whenever you draw this card, increase its damage by 6 this combat.
Knockout Blow Knockout Blow 3 Attack Uncommon Deal 30 damage. If this kills an enemy, gain 5 Star. Deal 38 damage. If this kills an enemy, gain 5 Star.
Lunar Blast Lunar Blast 0 Attack Uncommon Deal 4 damage for each Skill already played this turn. Deal 5 damage for each Skill already played this turn.
Radiate Radiate 0 Attack Uncommon Deal 3 damage to ALL enemies for each 1 Star gained this turn. Deal 4 damage to ALL enemies for each 1 Star gained this turn.
Shining Strike Shining Strike 1 Attack Uncommon Deal 8 damage. Gain 2 Star. Put this card on top of your Draw Pile. Deal 11 damage. Gain 2 Star. Put this card on top of your Draw Pile.
Stardust Stardust X Star Attack Uncommon Deal 5 damage to a random enemy X times. Deal 7 damage to a random enemy X times.
Supermassive Supermassive 1 Attack Uncommon Deal 5 damage. Deals 3 additional damage for each card you created this combat. Deal 5 damage. Deals 4 additional damage for each card you created this combat.
Alignment Alignment 3 Star Skill Uncommon Gain 2 Energy. Gain 3 Energy.
Bulwark Bulwark 2 Skill Uncommon Gain 13 Block. Forge 10. Gain 16 Block. Forge 13.
CHARGE!! CHARGE!! 1 Skill Uncommon Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs. Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs+.
Conqueror Conqueror 1 Skill Uncommon Forge 3. Sovereign Blade deals double damage to the enemy this turn. Forge 5. Sovereign Blade deals double damage to the enemy this turn.
Convergence Convergence 1 Skill Uncommon Next turn, gain 1 Energy and 1 Star. Retain your Hand this turn. Next turn, gain 1 Energy and 2 Star. Retain your Hand this turn.
Glimmer Glimmer 1 Skill Uncommon Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile. Draw 4 cards. Put 1 card from your Hand on top of your Draw Pile.
Largesse Largesse 0 Skill Uncommon Another player adds 1 random Colorless card to their Hand. Another player adds 1 random Upgraded Colorless card to their Hand.
Manifest Authority Manifest Authority 1 Skill Uncommon Gain 7 Block. Add 1 random Colorless card into your Hand. Gain 8 Block. Add 1 random Upgraded Colorless card into your Hand.
Monologue Monologue 0 Skill Uncommon Whenever you play a card this turn, gain 1 Strength this turn. -
Particle Wall Particle Wall 2 Star Skill Uncommon Gain 9 Block. Return this card to your Hand. Gain 12 Block. Return this card to your Hand.
Prophesize Prophesize 2 Skill Uncommon Draw 6 cards. Draw 9 cards.
Quasar Quasar 2 Star Skill Uncommon Choose 1 of 3 random Colorless cards to add into your Hand. Choose 1 of 3 random Upgraded Colorless cards to add into your Hand.
Reflect Reflect 3 Star Skill Uncommon Gain 17 Block. Blocked attack damage is reflected to your attacker this turn. Gain 21 Block. Blocked attack damage is reflected to your attacker this turn.
Resonance Resonance 3 Star Skill Uncommon Gain 1 Strength. ALL enemies lose 1 Strength. Gain 2 Strength. ALL enemies lose 1 Strength.
Royal Gamble Royal Gamble 5 Star Skill Uncommon Gain 9 1 Star. -
Summon Forth Summon Forth 1 Skill Uncommon Forge 8. Put Sovereign Blade into your Hand from anywhere. Forge 11. Put Sovereign Blade into your Hand from anywhere.
Terraforming Terraforming 1 Skill Uncommon Gain 6 Vigor. Gain 8 Vigor.
Black Hole Black Hole 1 Power Uncommon Whenever you spend or gain 1 Star, deal 3 damage to ALL enemies. Whenever you spend or gain 1 Star, deal 4 damage to ALL enemies.
Child of the Stars Child of the Stars 1 Power Uncommon Whenever you spend 1 Star, gain 2 Block for each 1 Star spent. Whenever you spend 1 Star, gain 3 Block for each 1 Star spent.
Furnace Furnace 1 Power Uncommon At the start of your turn, Forge 4. At the start of your turn, Forge 6.
Orbit Orbit 2 Power Uncommon Every 4 Energy you spend, gain 1 Energy. -
Pale Blue Dot Pale Blue Dot 1 Power Uncommon If you play 5 or more cards in a turn, draw 1 card at the start of your next turn. If you play 5 or more cards in a turn, draw 2 cards at the start of your next turn.
Parry Parry 1 Power Uncommon Whenever you play Sovereign Blade, gain 10 Block. Whenever you play Sovereign Blade, gain 14 Block.
Pillar of Creation Pillar of Creation 1 Power Uncommon Whenever you create a card, gain 3 Block. Whenever you create a card, gain 4 Block.
Spectrum Shift Spectrum Shift 2 Power Uncommon At the start of your turn, add 1 random Colorless card into your Hand. -
Beat into Shape Beat into Shape 1 Attack Rare Deal 5 damage. Forge X. Forges an additional 5 for every other time you've hit the enemy this turn. Deal 7 damage. Forge X. Forges an additional 7 for every other time you've hit the enemy this turn.
Bombardment Bombardment 3 Attack Rare Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Deal 24 damage. At the start of your turn, if this is in your Exhaust Pile, play it.
Comet Comet 5 Star Attack Rare Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable. Deal 44 damage. Apply 3 Weak. Apply 3 Vulnerable.
Crash Landing Crash Landing 1 Attack Rare Deal 21 damage to ALL enemies. Fill your Hand with Debris. Deal 26 damage to ALL enemies. Fill your Hand with Debris.
Dying Star Dying Star 3 Star Attack Rare Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn. Deal 11 damage to ALL enemies. ALL enemies lose 11 Strength this turn.
Heavenly Drill Heavenly Drill X Attack Rare Deal 8 damage X times. Double X if it's 4 or more. Deal 10 damage X times. Double X if it's 4 or more.
Heirloom Hammer Heirloom Hammer 2 Attack Rare Deal 20 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand. Deal 25 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Make It So Make It So 0 Attack Rare Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand. Deal 9 damage. Every 3 Skills you play in a turn, put this into your Hand.
Seven Stars Seven Stars 7 Star Attack Rare Deal 7 damage to ALL enemies 7 times. -
Big Bang Big Bang 0 Skill Rare Draw 1 card. Gain 1 Energy. Gain 1 Star. Forge 5. -
Bundle of Joy Bundle of Joy 1 Skill Rare Add 3 random Colorless cards into your Hand. Add 4 random Colorless cards into your Hand.
Decisions, Decisions Decisions, Decisions 6 Star Skill Rare Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Draw 5 cards. Choose a Skill in your Hand and play it 3 times.
Foregone Conclusion Foregone Conclusion 1 Skill Rare Next turn, put 2 cards from your Draw Pile into your Hand. Next turn, put 3 cards from your Draw Pile into your Hand.
GUARDS!!! GUARDS!!! 2 Skill Rare Transform any number of cards in your Hand into Minion Sacrifice. Transform any number of cards in your Hand into Minion Sacrifice+.
I Am Invincible I Am Invincible 1 Skill Rare Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it. Gain 13 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
The Smith The Smith 4 Star Skill Rare Forge 30. Forge 40.
Arsenal Arsenal 1 Power Rare Whenever you create a card, gain 1 Strength. -
Genesis Genesis 2 Power Rare At the start of your turn, gain 2 Star. At the start of your turn, gain 3 Star.
Hammer Time Hammer Time 2 Power Rare Whenever you Forge, all allies Forge as well. -
Monarch's Gaze Monarch's Gaze 3 Power Rare Whenever you attack an enemy, it loses 1 Strength this turn. -
Neutron Aegis Neutron Aegis 5 Star Power Rare Gain 8 Plating. Gain 11 Plating.
Royalties Royalties 1 Power Rare At the end of combat, gain 30 Gold. At the end of combat, gain 35 Gold.
Seeking Edge Seeking Edge 1 Power Rare Forge 7. Sovereign Blade now deals damage to ALL enemies. Forge 11. Sovereign Blade now deals damage to ALL enemies.
Sword Sage Sword Sage 2 Power Rare Sovereign Blade now hits an additional time. -
Tyranny Tyranny 1 Power Rare At the start of your turn, draw 1 card and Exhaust 1 card from your Hand. -
Void Form Void Form 3 Power Rare End your turn. The first 2 cards you play each turn are free to play. -
Meteor Shower Meteor Shower 2 Star Attack Ancient Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies. Deal 21 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies.
The Sealed Throne The Sealed Throne 3 Star Power Ancient Whenever you play a card, gain 1 Star. -

Colorless

Image Card Cost Type Rarity Effect Upgrade
Dramatic Entrance Dramatic Entrance 0 Attack Uncommon Deal 11 damage to ALL enemies. Deal 15 damage to ALL enemies.
Fisticuffs Fisticuffs 1 Attack Uncommon Deal 7 damage. Gain Block equal to damage dealt. Deal 9 damage. Gain Block equal to damage dealt.
Flash of Steel Flash of Steel 0 Attack Uncommon Deal 5 damage. Draw 1 card. Deal 8 damage. Draw 1 card.
Gang Up Gang Up 1 Attack Uncommon Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn. Deal 5 damage. Deals 7 additional damage for each time another player has attacked the enemy this turn.
Mind Blast Mind Blast 1 Attack Uncommon Deal damage equal to the number of cards in your Draw Pile. -
Omnislice Omnislice 0 Attack Uncommon Deal 8 damage. Damage ALL other enemies equal to the damage dealt. Deal 11 damage. Damage ALL other enemies equal to the damage dealt.
Seeker Strike Seeker Strike 1 Attack Uncommon Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand. Deal 12 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Tag Team Tag Team 2 Attack Uncommon Deal 11 damage. The next Attack another player plays on the enemy is played an extra time. Deal 15 damage. The next Attack another player plays on the enemy is played an extra time.
Thrumming Hatchet Thrumming Hatchet 1 Attack Uncommon Deal 11 damage. At the start of your next turn, return this to your Hand. Deal 14 damage. At the start of your next turn, return this to your Hand.
Ultimate Strike Ultimate Strike 1 Attack Uncommon Deal 14 damage. Deal 20 damage.
Volley Volley X Attack Uncommon Deal 10 damage to a random enemy X times. Deal 14 damage to a random enemy X times.
Believe in You Believe in You 0 Skill Uncommon Another player gains 2 Energy. Another player gains 3 Energy.
Catastrophe Catastrophe 2 Skill Uncommon Play 2 random cards from your Draw Pile. Play 3 random cards from your Draw Pile.
Coordinate Coordinate 1 Skill Uncommon Give another player 5 Strength this turn. Give another player 8 Strength this turn.
Dark Shackles Dark Shackles 0 Skill Uncommon Enemy loses 9 Strength this turn. Enemy loses 15 Strength this turn.
Discovery Discovery 1 Skill Uncommon Choose 1 of 3 random cards to add into your Hand. It's free to play this turn. -
Equilibrium Equilibrium 2 Skill Uncommon Gain 13 Block. Retain your Hand this turn. Gain 16 Block. Retain your Hand this turn.
Finesse Finesse 0 Skill Uncommon Gain 4 Block. Draw 1 card. Gain 7 Block. Draw 1 card.
Huddle Up Huddle Up 1 Skill Uncommon ALL players draw 2 cards. ALL players draw 3 cards.
Impatience Impatience 0 Skill Uncommon If you have no Attacks in your Hand, draw 2 cards. If you have no Attacks in your Hand, draw 3 cards.
Intercept Intercept 1 Skill Uncommon Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you. Gain 13 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.
Jack of All Trades Jack of All Trades 0 Skill Uncommon Add 1 random Colorless card into your Hand. Add 2 random Colorless cards into your Hand.
Lift Lift 1 Skill Uncommon Give another player 11 Block. Give another player 16 Block.
Panic Button Panic Button 0 Skill Uncommon Gain 30 Block. You cannot gain Block from cards for 2 turns. Gain 40 Block. You cannot gain Block from cards for 2 turns.
Production Production 0 Skill Uncommon Gain 2 Energy. Gain 3 Energy.
Prolong Prolong 0 Skill Uncommon Next turn, gain Block equal to your current Block. -
Purity Purity 0 Skill Uncommon Exhaust up to 3 cards in your Hand. Exhaust up to 5 cards in your Hand.
Restlessness Restlessness 0 Skill Uncommon If your Hand is empty, draw 2 cards and gain 2 Energy. If your Hand is empty, draw 3 cards and gain 3 Energy.
Shockwave Shockwave 2 Skill Uncommon Apply 3 Weak and Vulnerable to ALL enemies. Apply 5 Weak and Vulnerable to ALL enemies.
Splash Splash 1 Skill Uncommon Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn. Choose 1 of 3 random Upgraded Attacks from another character to add into your Hand. It's free to play this turn.
The Bomb The Bomb 2 Skill Uncommon At the end of 3 turns, deal 40 damage to ALL enemies. At the end of 3 turns, deal 50 damage to ALL enemies.
Thinking Ahead Thinking Ahead 0 Skill Uncommon Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. -
Ultimate Defend Ultimate Defend 1 Skill Uncommon Gain 11 Block. Gain 15 Block.
Automation Automation 1 Power Uncommon Every 10 cards you draw, gain 1 Energy. -
Fasten Fasten 1 Power Uncommon Gain an additional 5 Block from Defend cards. Gain an additional 7 Block from Defend cards.
Panache Panache 0 Power Uncommon Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies. Every time you play 5 cards in a single turn, deal 14 damage to ALL enemies.
Prep Time Prep Time 1 Power Uncommon At the start of your turn, gain 4 Vigor. At the start of your turn, gain 6 Vigor.
Prowess Prowess 1 Power Uncommon Gain 1 Strength. Gain 1 Dexterity. Gain 2 Strength. Gain 2 Dexterity.
Stratagem Stratagem 1 Power Uncommon Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand. -
Bolas Bolas 0 Attack Rare Deal 3 damage. At the start of your next turn, return this to your Hand. Deal 4 damage. At the start of your next turn, return this to your Hand.
Gold Axe Gold Axe 1 Attack Rare Deal damage equal to the number of cards played this combat. -
Hand of Greed Hand of Greed 2 Attack Rare Deal 20 damage. If Fatal, gain 20 Gold. Deal 25 damage. If Fatal, gain 25 Gold.
Jackpot Jackpot 3 Attack Rare Deal 25 damage. Add 3 random 01 Energy cards into your Hand. Deal 30 damage. Add 3 random Upgraded 01 Energy cards into your Hand.
Knockdown Knockdown 3 Attack Rare Deal 10 damage. The enemy takes double damage from other players this turn. Deal 14 damage. The enemy takes triple damage from other players this turn.
Rend Rend 2 Attack Rare Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. Deal 15 damage. Deals 8 additional damage for each unique debuff on the enemy.
Salvo Salvo 1 Attack Rare Deal 12 damage. Retain your Hand this turn. Deal 16 damage. Retain your Hand this turn.
Alchemize Alchemize 1 Skill Rare Procure a random potion. -
Anointed Anointed 1 Skill Rare Put every Rare card from your Draw Pile into your Hand. -
Beat Down Beat Down 3 Skill Rare Play 3 random Attacks from your Discard Pile. Play 4 random Attacks from your Discard Pile.
Hidden Gem Hidden Gem 1 Skill Rare A random card without Replay in your Draw Pile gains Replay 2. A random card without Replay in your Draw Pile gains Replay 3.
Master of Strategy Master of Strategy 0 Skill Rare Draw 3 cards. Draw 4 cards.
Mimic Mimic 1 Skill Rare Gain Block equal to the Block on another player. -
Rally Rally 2 Skill Rare ALL players gain 12 Block. ALL players gain 17 Block.
Scrawl Scrawl 1 Skill Rare Draw cards until your Hand is full. -
Secret Technique Secret Technique 0 Skill Rare Put a Skill from your Draw Pile into your Hand. -
Secret Weapon Secret Weapon 0 Skill Rare Put an Attack from your Draw Pile into your Hand. -
The Gambit The Gambit 0 Skill Rare Gain 50 Block. If you take unblocked attack damage this combat, die. Gain 75 Block. If you take unblocked attack damage this combat, die.
Beacon of Hope Beacon of Hope 1 Power Rare Whenever you gain Block on your turn, other players gain half that much Block. -
Calamity Calamity 3 Power Rare Whenever you play an Attack, add a random Attack into your Hand. -
Entropy Entropy 1 Power Rare At the start of your turn, Transform 1 card in your Hand. -
Eternal Armor Eternal Armor 3 Power Rare Gain 9 Plating. Gain 12 Plating.
Mayhem Mayhem 2 Power Rare At the start of your turn, play the top card of your Draw Pile. -
Nostalgia Nostalgia 1 Power Rare The first Attack or Skill you play each turn is placed on top of your Draw Pile. -
Rolling Boulder Rolling Boulder 3 Power Rare At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5. At the start of your turn, deal 10 damage to ALL enemies and increase this damage by 5.

Event

Image Card Cost Type Rarity Effect Upgrade
Maul Maul 1 Attack Ancient Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat. Deal 6 damage twice. Increase the damage of ALL Maul cards by 2 this combat.
Neow's Fury Neow's Fury 1 Attack Ancient Deal 10 damage. Put 2 random cards from your Discard Pile into your Hand. Deal 14 damage. Put 3 random cards from your Discard Pile into your Hand.
Whistle Whistle 3 Attack Ancient Deal 33 damage. Stun the enemy. Deal 44 damage. Stun the enemy.
Apotheosis Apotheosis 2 Skill Ancient Upgrade ALL your cards. -
Apparition Apparition 1 Skill Ancient Gain 1 Intangible. -
Brightest Flame Brightest Flame 0 Skill Ancient Gain 2 Energy. Draw 2 cards. Lose 1 Max HP. Gain 3 Energy. Draw 3 cards. Lose 1 Max HP.
Relax Relax 3 Skill Ancient Gain 15 Block. Next turn, draw 2 cards and gain 2 Energy. Gain 17 Block. Next turn, draw 3 cards and gain 3 Energy.
Wish Wish 0 Skill Ancient Put a card from your Draw Pile into your Hand. -
Byrd Swoop Byrd Swoop 0 Attack Event Deal 14 damage. Deal 18 damage.
Clash Clash 0 Attack Event Can only be played if every card in your Hand is an Attack. Deal 14 damage. Can only be played if every card in your Hand is an Attack. Deal 18 damage.
Exterminate Exterminate 1 Attack Event Deal 3 damage 4 times to ALL enemies. Deal 4 damage 4 times to ALL enemies.
Mad Science Mad Science 1 Attack Event Deal 12 damage. -
Peck Peck 1 Attack Event Deal 2 damage 3 times. Deal 2 damage 4 times.
Rebound Rebound 1 Attack Event Deal 9 damage. Put the next card you play this turn on top of your Draw Pile. Deal 12 damage. Put the next card you play this turn on top of your Draw Pile.
Rip and Tear Rip and Tear 1 Attack Event Deal 7 damage to a random enemy twice. Deal 9 damage to a random enemy twice.
Squash Squash 1 Attack Event Deal 10 damage. Apply 2 Vulnerable. Deal 12 damage. Apply 3 Vulnerable.
Distraction Distraction 1 Skill Event Add a random Skill into your Hand. It's free to play this turn. -
Dual Wield Dual Wield 1 Skill Event Choose an Attack or Power card. Add a copy of that card into your Hand. Choose an Attack or Power card. Add 2 copies of that card into your Hand.
Enlightenment Enlightenment 0 Skill Event Reduce the cost of ALL cards in your Hand to 1 this turn. Reduce the cost of ALL cards in your Hand to 1 this combat.
Entrench Entrench 2 Skill Event Double your Block. -
Feeding Frenzy Feeding Frenzy 0 Skill Event Gain 5 Strength this turn. Gain 7 Strength this turn.
Metamorphosis Metamorphosis 2 Skill Event Add 3 random Attacks into your Draw Pile. They're free to play this combat. Add 5 random Attacks into your Draw Pile. They're free to play this combat.
Outmaneuver Outmaneuver 1 Skill Event Next turn, gain 2 Energy. Next turn, gain 3 Energy.
Stack Stack 1 Skill Event Gain Block equal to the number of cards in your Discard Pile. Gain Block equal to the number of cards in your Discard Pile +3.
Toric Toughness Toric Toughness 2 Skill Event Gain 5 Block. Gain 5 Block at the start of the next 2 turns. Gain 7 Block. Gain 7 Block at the start of the next 2 turns.
Caltrops Caltrops 1 Power Event Whenever you are attacked, deal 3 damage back. Whenever you are attacked, deal 5 damage back.
Hello World Hello World 1 Power Event At the start of your turn, add a random Common card into your Hand. -

Token

Image Card Cost Type Rarity Effect Upgrade
Giant Rock Giant Rock 1 Attack Token Deal 16 damage. Deal 20 damage.
Minion Dive Bomb Minion Dive Bomb 0 Attack Token Deal 13 damage. Deal 16 damage.
Minion Strike Minion Strike 0 Attack Token Deal 6 damage. Draw 1 card. Deal 9 damage. Draw 1 card.
Shiv Shiv 0 Attack Token Deal 4 damage. Deal 6 damage.
Sovereign Blade Sovereign Blade 2 Attack Token Deal 10 damage. -
Sweeping Gaze Sweeping Gaze 0 Attack Token Osty deals 10 damage to a random enemy. Osty deals 15 damage to a random enemy.
Fuel Fuel 0 Skill Token Gain 1 Energy. Draw 1 card. Gain 1 Energy. Draw 2 cards.
Luminesce Luminesce 0 Skill Token Gain 2 Energy. Gain 3 Energy.
Minion Sacrifice Minion Sacrifice 0 Skill Token Gain 9 Block. Gain 12 Block.
Soul Soul 0 Skill Token Draw 2 cards. Draw 3 cards.
Disintegration Disintegration -1 Status Status At the end of your turn, take 6 damage. -
Mind Rot Mind Rot -1 Status Status Draw 1 fewer card each turn. -
Sloth Sloth -1 Status Status You cannot play more than 3 cards each turn. -
Waste Away Waste Away -1 Status Status Gain 1 less 1 Energy per turn. -

Quest

Image Card Cost Type Rarity Effect Upgrade
Byrdonis Egg Byrdonis Egg -1 Quest Quest Can be hatched at a Rest Site. -
Lantern Key Lantern Key -1 Quest Quest Unlocks a special event in the next Act. -
Spoils Map Spoils Map -1 Quest Quest Marks a site of 600 extra Gold in the next Act. -

Curse

Image Card Cost Type Rarity Effect Upgrade
Ascender's Bane Ascender's Bane -1 Curse Curse -
Bad Luck Bad Luck -1 Curse Curse At the end of your turn, if this is in your Hand, lose 13 HP. -
Clumsy Clumsy -1 Curse Curse -
Curse of the Bell Curse of the Bell -1 Curse Curse -
Debt Debt -1 Curse Curse At the end of your turn, if this is in your Hand, lose 10 Gold. -
Decay Decay -1 Curse Curse At the end of your turn, if this is in your Hand, take 2 damage. -
Doubt Doubt -1 Curse Curse At the end of your turn, if this is in your Hand, gain 1 Weak. -
Enthralled Enthralled 2 Curse Curse If this is in your Hand, it must be played before other cards. -
Folly Folly -1 Curse Curse -
Greed Greed -1 Curse Curse -
Guilty Guilty -1 Curse Curse Removed from your Deck after 5 combats. -
Injury Injury -1 Curse Curse -
Normality Normality -1 Curse Curse You cannot play more than 3 cards this turn. -
Poor Sleep Poor Sleep -1 Curse Curse -
Regret Regret -1 Curse Curse At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand. -
Shame Shame -1 Curse Curse At the end of your turn, if this is in your Hand, gain 1 Frail. -
Spore Mind Spore Mind 1 Curse Curse -
Writhe Writhe -1 Curse Curse -

Status

Image Card Cost Type Rarity Effect Upgrade
Beckon Beckon 1 Status Status At the end of your turn, if this is in your Hand, lose 6 HP. -
Burn Burn -1 Status Status At the end of your turn, if this is in your Hand, take 2 damage. -
Dazed Dazed -1 Status Status -
Debris Debris 1 Status Status -
Frantic Escape Frantic Escape 1 Status Status Get farther away. Increase Sandpit by 1. Increase the cost of this card by 1. -
Infection Infection -1 Status Status At the end of your turn, if this is in your Hand, take 3 damage. -
Slimed Slimed 1 Status Status Draw 1 card. -
Soot Soot -1 Status Status -
Toxic Toxic 1 Status Status At the end of your turn, if this is in your Hand, take 5 damage. -
Void Void -1 Status Status Whenever you draw this card, lose 1 Energy. -
Wound Wound -1 Status Status -